﻿using System;
using System.Collections.Generic;
using System.Text;

namespace com.lover.astd.common.model.enumer
{
    public enum ActivityType
    {
        Invalid,
        /// <summary>
        /// 祭祀活动
        /// </summary>
        FeteEvent,
        /// <summary>
        /// 犒赏活动
        /// </summary>
        GiftEvent,
        /// <summary>
        /// 盛宴活动
        /// </summary>
        KfBanquet,
        /// <summary>
        /// 银币翻牌
        /// </summary>
        SilverFlop,
        /// <summary>
        /// 宝石翻牌
        /// </summary>
        GemFlop,
        /// <summary>
        /// 征收活动
        /// </summary>
        ImposeEvent,
        /// <summary>
        /// 军资回馈
        /// </summary>
        RepayEvent,
        /// <summary>
        /// 武将训练活动
        /// </summary>
        HeroTrainEvent,
        /// <summary>
        /// 兵器活动
        /// </summary>
        WeaponEvent,
        /// <summary>
        /// 典狱活动
        /// </summary>
        JailEvent,
        /// <summary>
        /// 考古活动
        /// </summary>
        ArchEvent,
        /// <summary>
        /// 古城探宝
        /// </summary>
        TreasureGame,
        /// <summary>
        /// 武斗会
        /// </summary>
        PlayerCompete,
        /// <summary>
        /// 武斗会庆祝活动
        /// </summary>
        PlayerCompeteEvent,
        /// <summary>
        /// 跨服争霸赛
        /// </summary>
        CrossplatformCompete,
        /// <summary>
        /// 世界军团
        /// </summary>
        WorldArmy,
        /// <summary>
        /// 元旦活动
        /// </summary>
        NewYearEvent
    }
}
